-- Turn each new life into a Grunt. Use marine, hunter, jackal, brute, -- elite_warrior, spartan or elite in place_at_me to choose another body. -- The mode automatically includes campaign character assets in stock maps. for each player do if current_player.is_not_respawning() then if current_player.object[0] != current_player.biped then global.object[0] = current_player.biped global.object[1] = current_player.biped.place_at_me(grunt, "player_body", none, 0, 0, 0, none) current_player.set_biped(global.object[1]) global.object[0].delete() current_player.object[0] = current_player.biped end end end